How do I make a spline follow the pathway after given a point to go to

For instance, my character rolls 1-10. At first my AI follows the path. After I roll again though the spline is teleported to the next point. It doesnt follow the path all around to the next point. Thus making my AI following spline actor run through the map to get to the next point given. I want it to run along the entire path. Think mario party. How can I make the spline force follow the spline path? Also if I roll a 1 and it goes to point 1, and then roll a 9, the spline will move backward instead of going completely around. How can I fix that too?

In blueprints you can GetLocationAtSplinePoint in world or local coordinates. If your ai is attached to an object on the path then use the local otherwise use the world. Then send your ai to that point.