I meant the "shadows " settings scalability
I followed everyoneās instructions on PP volumes and my cave looks like Mousevirusās above as well ā¦
The main things are
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Turn off auto exposure
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Reduce the skylight ( maybe )
I downloaded the fog sheet blueprint from the Blueprint sample in the UE marketplace, migrated it to my project and made the fog black and it worked ^^
Iām not sure why these didnāt work for me. I ended up using a fog sheet instead. Thank you for your reply though ^-^
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For those who still may not have figured it out, what worked for me was Project Settings > Engine > Rendering > Global Illumination and set Dynamic Global Illumination to either Lumen or Screen Space