How do i make a Socket transform go to a world transform?

i’m trying to make an aiming system where each sight hase a socket and i make the weapon go to a location where my camera is looking into that socket. My weapon consist of multiple static meshes each one being a different part of the weapon so the sights and the main body of the weapon are different satitc meshes. Also my weapon is attached to a skeletal mesh in my player blueprint but that has no animations. Any help would be greatly appreciated.

Solved it.

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