How do I make a skeletal mesh go forward inside a blueprint and not in world space

I have a Skeletal Mesh inside a blueprint and want to make it move forward inside the blueprint and not in the level it is on. The reason I want this is that the Mesh breaks when I record it going forward inside the level, Can somebody help me please?

I kinda solved, I just made the animation go forward in Maya and just imported that into the rig.