Suppose I have a cat skeleton and have a animation running. My character will pick up the cat and shake it from side to side. How can I make the cat’s tail swing under the effect of inertia when shaking?
Fabrik IK and a manual swing value is the best.
AnimDynamics is second but not at all manual.
There’s a bunch of different solvers.
The best unattended way for physics is probably a physical animation profile and setting up the mesh to simulate all bodies below the attached piece of the tail…
This does have elevated costs.