How do I make a sidescrolling camera that stays in front of my character when turning around?

I’m trying to make the sidescrollin

g camera adjust so that when my character faces the left of the screen, the camera will show what’s ahead of him similar to how it does when facing to the right. Pic related.

Any ideas? Thanks

You can have 2 cameras in your character blueprint and when you face left, use set view target with blend to the other camera or add movement to the original camera.