Disgosten
(Disgosten)
1
The save system I use right now goes like this:
-
Box Collider changes Previous Objective to New Objective
-
Box Collider is destroyed to prevent changing back to Previous Objective
-
Restart Game, Box Collider is regenerated
-
Walk into it, going back to Previous Objective
I need help creating a system where the collider will recognize it’s an old objective. (Or anything that will prevent backtracking)
My Blueprint:
ObamaPls
(ObamaPls)
2
Maybe you can use a counter for that.
Like, whenever you collide with the Box Collider add +1 to the counter, and then save that value to your save file.
Disgosten
(Disgosten)
3
But when the game restarts and you have to go through the first box collider again, wont it still add to the counter?
ObamaPls
(ObamaPls)
4
Yes, but in order for the counter method to work you might need an array that holds a list of your objectives.
Something like this
