How do i make a procedural material work on a very low poly mesh?

How do i make a procedural material work on a very low poly mesh?

the landscape and the mesh are using nearly the same material
Landscape:

Mesh:

Not exactly sure of the issue you’re pointing out… the texture scale? If so, try scaling your texcoords on one or both materials to match each other (multiply them by a value before plugging into UV).