The majority of what is seen here is an adaptation of Crystal Clear Game Studios video (Unreal Engine 4 Tutorial Teleport V2 With FX!; Necromancer Ability Series #ue4 #UnrealEngine4 - YouTube).
It begins with a small input action that sets everything off.
It then leads to a line tracing sequence that determines where I can teleport to.
And this is the part where I’m struggling the most. In the video I had followed, they had used a timeline to determine your speed of which you traveled. However, their program was janky, causing the player to stop for a decent period of time before being able to move again. The player would get stuck in the ground and in walls. I tried smoothing this out by simply using the “Add Impulse” node. After testing it I realized that it took away my ability to climb walls (but took away the ability to fly around freely). How can I fix this? (I know my program look super bad, I just picked up Unreal and am figuring things out as I go. That’s how I learn best)