How do I make a P2P multiplayer system in UE5?

hi , you can try this maybe <;
LHY1339/AdvancedUnrealP2P: Unreal Engine P2P System (Support For Mobile)

Hey, I’ve been seeing you on different forms discussing P2P Multiplayer within’ Unreal Engine and have looked into what you’ve made to allow it, I’ve attempted to look for documentation or anything beyond the Example, Server & Plugin links that gives more info but you seem to not have any which makes it considerably hard to use your solution, I’ve tried the Example Project and it’s worked but some proper information for it would be greatly appreciated!

Hey! Sorry for the ghosting I was stuck in middle school (Chinese schools are basically low-budget prisons, lol).

So, here’s the breakdown of this project: it snags the message-routing Socket directly from UE4, and then sets up a UDP P2P connection by pinging back and forth. Honestly, if you want a deep dive into the nitty-gritty, you can just dump the code into Claude or DeepSeek and let them do the heavy lifting of explaining the step by step logic.

Also, I just cooked up an upgraded version (the Proxy Edition) of this multiplayer lobby plugin. It comes with dummy-proof docs, way better stability, and a much higher connection success rate. Check it out here: GitHub - LHY1339/UnrealFRP: UE4/UE5 FRP Cross Platform Multiplayer Online Session System · GitHub