How do I make a static mesh send a signal out to another device when It takes damage and then hide the static mesh using a signal. Also Making it re-appear from another signal
The static mesh needs to be a building prop, then you can assign a prop_manipulator_device to it and listen to the DamagedEvent of the prop manipulator
To Hide/Show the prop, you’ll be able to do MyProp.Hide() / MyProp.Show() (where MyProp is a creative_prop)