I found one way of doing it that seems out of date. Currently this is what I have:
I’ve thought of using for loops and adding them in based on x and y values, but I’m very new to UE5 and I’m inexperienced. So, I’m not sure how to go about even doing that in this program.
Hey @TacetCladem! Welcome to the forums!
This tutorial covers this pretty well! AND he explains the math behind it and why it works!
Disclaimer: This link is not associated with Epic Games, Unreal Engine, or their partners.
Hope this helps!