I need a 2D sprite flipbook animation to play when my player actor gets hit with any kind of damage (when it’s health goes from the max of 3 to anywhere below 3 by any means) ,needs to be in the player actor blueprint.
Your question is about how to apply damage or how to play flipbook animations?
It’s how to play a flipbook animation when the player character gets damaged
You want to set up an event for when you character gets damaged, and then use that event to play the flipbook. Events can be started in one blueprint, and picked up in another. Let me know if you need more details.