Just to make sure I am clear on exactly what you need, can you explain in more detail about what you mean by “teleport to predefined animations”? Do you want the NPCs to teleport place to place and then take a pose/animation or something different? Maybe you could fully break down the gameplay loop.
Any additional specifics you provide may go a long way in solving your problem!
i’m trying to make a home alone movie like game, because i thought it was simple
the game is about a kid trying to defend the house from a bandit, the system is based in one night, wich each hour, becomes more dificulty.
The house got some windos, where when you hear the bandit sawing the grid of the windows, you have just to get close to the window and he will dissapear, for a limited time, until he appears again. By each hour he will be more faster, and the house is very big.
At first, my fist thought was to make an npc that walks around the house, and something, like a random number show up betewen 1 to 10 in the blueprint, if get a certain number he will appear, i try to enter a window. If not, it will have 10 seconds coldown, until it tries to hit th number again. And another random number that will specify the window(like 1 number for each window)
Obviously i have more mechanics in mind. Like
exceptions and etc. But i’m trying to get help for the base logic.
i wanna thank you Quetz for taking your time and answer me. i didn’t thought i would get responded
if you have any tips or ideas, in how i begin the vilain blueprint and logics, i would be glad. Thanks.