Oh wow, thanks Marc Audy!
That worked for me!
Here’s a pic!
#pragma once
#include "VictorySkelMeshComp.h"
#include "VictoryMorpherComp.generated.h"
UCLASS(meta=(BlueprintSpawnableComponent))
class UVictoryMorpherComp : public UVictorySkelMeshComp
{
GENERATED_UCLASS_BODY()
Edit
Whipped this into wiki tutorial, thanks Marc!
https://wiki.unrealengine.com/Custom_UObject_Components,_How_to_Make_Accessible_to_Blueprints
Edit 2
Here’s how you add your own category to components section!
https://wiki.unrealengine.com/Solus_C%2B%2B_Tutorials#Custom_BP-Accessible_UObject_Components
Rama