how do I make a custom component appear on Blueprint Components List.

Oh wow, thanks Marc Audy!

That worked for me!

Here’s a pic!



#pragma once
#include "VictorySkelMeshComp.h"
#include "VictoryMorpherComp.generated.h"

UCLASS(meta=(BlueprintSpawnableComponent))
class UVictoryMorpherComp : public UVictorySkelMeshComp
{
	GENERATED_UCLASS_BODY()



Edit

Whipped this into wiki tutorial, thanks Marc!

https://wiki.unrealengine.com/Custom_UObject_Components,_How_to_Make_Accessible_to_Blueprints

Edit 2

Here’s how you add your own category to components section!

https://wiki.unrealengine.com/Solus_C%2B%2B_Tutorials#Custom_BP-Accessible_UObject_Components

Rama