How do I make a condition so only one object entering the trigger sets off sound and particle system?

I’m working with 4.26 and in VR I have a trigger and when I drop objects into it it triggers a sound and the particle system(Works). However I found out that any object I drop in will do the same. I’m wondering how to make it just the intended object for the trigger.
Here is my blueprint. Not sure what to do with the branch to only include that said object.


I’m very much a noob any help would be great!

Hi there

  1. You can check if the other actor is equal to editor cube29
  2. You can add an “actor tag” to your object blueprint, and on Actor begin overlap, get “other actor”, get actor has tag? with a Branch node, and check if the overlapped actor has that particular tag. If you want to make this event happening only one per trigger volume, you want to destroy the trigger volume after triggering the emitter.



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