I’m working with 4.26 and in VR I have a trigger and when I drop objects into it it triggers a sound and the particle system(Works). However I found out that any object I drop in will do the same. I’m wondering how to make it just the intended object for the trigger.
Here is my blueprint. Not sure what to do with the branch to only include that said object.
I’m very much a noob any help would be great!