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How do I make a certain NavMesh obstacle to affect only certain kind of characters?

I have a character that supposed to walk trough “almost” everything and others that not.

Rama made a plugin featuring navmesh modifier that you extactly need: https://forums.unrealengine.com/showthread.php?79533-Complete-Sample-Project-AI-Navigation-Create-Custom-Pathing-Using-Nav-Modifiers-Query-Filters

Thanks I will check this out!