I’m fiddling around in Unreal Engine 5.4, specifically with the Blueprint version of the Third Person prefab project. right now, I’m trying to create a camera system kind of like Fez, where you only see one, fairly flat perspective at a time. I’ve managed to create a CameraActor, but after deleting the one inside of the player controller, it’s just a slightly awkward first-person system.
Does anyone know what I can do? Even if it’s just a tutorial or a bit of documentation that I overlooked >.<