How do i make a call event activate from multiple object with the same blueprint?

So i have a blueprint with a cube that activate a call event when you hit it, but when i place multiple blueprint cubes in my level only one avtivate the call event when i hit it. How do i make the call event avtivate from any of this cubes geting hit? Just so you know i am new to unreal engine.

Hi man , Lets say that you have a function to make the cube go Green.
If you make inside the blueprint of the cube, something like , event hit - call event -begin green.
Only the one you hit will be green.
For make them all go green. you can use the “get all actor of class” and then "cast to " all the cubes and fire the event go green.
This way if you hit one , all began green.

tnx that works

nice, take a moment to hit the “correct answer button”