How do i make a Button in a WidgetBlueprint get disabled if the amount of buttons does not match

Hi, so, i have a widget blueprint and i made 3 buttons for it, the 3 of them work, however i have some Pop-Up Dialog devices that only need 2 of the 3 buttons and only have enabled 2 buttons, i tried some stuff however i haven’t found a way to make the third one be disabled or atleast made it non-interactable if the amount of buttons is lower than the 3 i have set up, any help?

UI attatched below v

I havent messed with conditions aside from animations but something like this should probably work?