I am a newbie to animating in unreal engine 5 and I do not want to use blender right now because I just need to make a simple modification. How do I make this arm stay in this position while holding the flashlight and not move during the animation? I do not see any keyframes I can copy or something?
This image is how I want it to be:
There are many ways to do that, the one that we mostly do is to use layered animation. Plus, you can’t achieve anything from this, you should be able to achieve this through animation blueprint and not the animation sequence.
Layered blend animation will not be applied inside the animation sequence, instead, you will need to set it inside the animation blueprint. So that you can see the result during the gameplay.
From this statement of yours, you should have said you don’t know instead of proposing the idea to avoid doing this method.
Base pose should be set to your lower body animations and blend pose should be set to your upper body animation. Pay attention to the right side window, how I set the layer setup based on the bone name that you want to create the separation from.
Hello, I followed your method but when the control rig is superimposed with the animation, the skeletal mesh is all distorted, how can I resolve this? Or is there no other way than the level sequencer to lock a bone in a position during the animation?