I used to be very proficient with UE4, but I haven’t used it in around 2 years and have forgotten the most basic things.
If I have an empty project with an empty scene, then create a blueprint that has a camera in it.
How do I make that camera the default play camera?
I tried selecting posses player0 from the blueprint itself as that rings a bell but it isn’t working and I’m just spawning in as a “free camera” still.
I just want to apologize as I know this is something very basic and probably asked before, but for some reason, I’m having no luck whatsoever googling it as finding it hard to word the problem.
You generally want to have a Pawn with a camera attached, create a Game Mode and set the Pawn as the game mode’s default one. That should be it if I’m not mistaken.
I’ve just done that and it seems to be working as I want it too, it’s just I never remember doing it that way which is odd.
I’ll leave this unanswered for another hour or so and see if anyone else has any other input.
thanks for the help.
Sure, perhaps you used a template before - templates have stuff set up already. You could place a Pawn in the level and call Posses in its Begin Play event - should also work.
Good luck!
I’m just positive i never used pawns before, just regular actor blueprints, and somehow was able to just set it’s camera as the default go to when i press play.
You can create an actor with a camera and Set View Target with Blend. But Pawns make it easier to move things around since they receive input by default.
You have plenty of options.
This seems to be what i did in the past and although as you say a pawn may be more effiecient. i think using the set view target with blend is what worked for me so thanks for all your help.