Hi!
I’d like to learn more about voxels and I’d love to make maps based on blocks like in the game " Block N Load ". The point is that I’m a bit desperate as I cannot really find a way to start learning this method.
Could anyone give me some solid advice on how to study and learn how to make blocky levels like that game / custom maps in minecraft?
I know how to create a system that actually allows me to place and destroy blocks, that would allow me to actually make the map but I’m not really sure if that is correct way to do it, especially since there’ll be thousands of blocks at the end, so optimization must be taken into consideration. I wanna be sure to do the right thing or if there are better options.
I’m looking forward to some answers hopefully to uncover this mystery. Thank you so much for your time!
It’s basically a chunky version of Minecraft.
It really depends how many blocks you want on the screen at once.
If it’s in the low 1000’s, then you can use blueprints and instancing, but if it’s a lot more, you’ll need to your own custom system in CPP.
There seems to be lots of youtube stuff about it
And there’s a plugin