Of course editing the Game.ini and GameUserSettings.ini is supported, it is how unofficial servers and people in singleplayer adjusted a great number of settings, set multipliers, and increased player, wild, and tamed creature levels before ingame settings existed, and still do for the settings that don’t yet exist ingame. There are how-to’s on it everywhere, even webtools which will generate the codes for you, and it is very common on unofficial servers though typically people do this on a server to server basis so there are few but still several mods for it. If there is some other method employed to make a mod which affects the game in this way then I haven’t heard of it and would like to learn it. Although I don’t even get where you’re coming from regarding a mod not being able to edit Game.ini and GameUserSettings.ini, as they are save/server specific files which are edited by all mods. Not something that exists within the core game code like the DefaultGame.ini and DefaultGameUserSettings.ini, which isn’t even possible to edit through mods from the Steam Workshop. But thank you for replying.