Hello, guys. I need your help. I am working of an FPS project…and I have hit my first stump. I have created my weapon class, and spawned the muzzle flash at the appropriate socket. The problem is that I have both a First and third person mesh on my weapon class, as well as my Character class. My main problem at the moment is that I am trying to have 2 distinct Particle systems for each view. One for first person, and a simpler one for third person. I have created variables for both Particle systems, and used “spawn emitter attached” nodes to activate them on their respective meshes. When I play in editor, I can see both muzzle flashes going off, but I want the TP PS to be invisible to the player, and the FP PS to only be seen by the player. How do I achieve this? I have some ideas:
Create Particle system Components, and use those as the muzzle flash, and set the TP version to “Owner No See”, and FP version as “Only Owner See”.
Create an attachment Class (Like UT3), Set the root as “Owner no see”, create a variable for it on the weapon class, and attach it to the TP character mesh (This will solve another problem: attaching the TP weapon mesh to the TP Character weapon socket, as opposed to the FP Character)
Or is there another way to achieve this? Thanks in advance.