Hi guys! I recently made tessellated snow in UE4 https://www.youtube.com/watch?v=pc9UlPSGYr8 and now I want to create deep footprints in the tessellated snow where ever my character walks. I’m not sure how to go about approaching this? my current idea is to modify the tessellation height map image dynamically based on character position. If anyone has any idea on how to accomplish 3d footprints in tessellated snow please let me know!