Hi guys! I recently made tessellated snow in UE4 dynamic texture makes snow pile up on character - YouTube and now I want to create deep footprints in the tessellated snow where ever my character walks. I’m not sure how to go about approaching this? my current idea is to modify the tessellation height map image dynamically based on character position. If anyone has any idea on how to accomplish 3d footprints in tessellated snow please let me know!
This is something I am starting to look into as well. I found this which shows a technique, but not a code/blueprint solution (hopefully you are more clever than me).
I’m not sure if your still interested or if this is what your looking for, but I made something like that https://www.youtube.com/watch?v=CAQaouXHDtY It has some problems of course. And its fairly similar to the Arkham Origin way. It works as long as the snow dosn’t get too steep. I’m working on making a tutorial for it, but hope its what you might be looking for.
Here you go https://www.youtube.com/watch?v=rN4f-uVmYjc
I noticed I should probably not had the music in the background as then its blocked in some countries. Might upload it somewhere else too if anyone needs it.
But hope that helps