Heyo so I’m trying to have a looping audio and have the subtitles loop with it. Unfortunately, I didn’t find anything promising from looking at project settings or messing around with the audio setting’s files (I’m new to Unreal, is there something that I’m missing?). From there, I thought of manually looping the audio file in a blueprint, but it seems like looping something every x seconds is a matter of working with things that aren’t great for performance. What could be a good solution for this problem?
Considering this is still the first result when Googling this issue - I’ll post what I did in hopes that it can help someone else.
I too was looping a WAV file that wouldn’t display the subtitles on any loop after the first. To resolve this, I unchecked “loop” on the WAV file and, in my blueprint, told the audio to play 3 times (I was looping 3 times before stopping the loop initially). So, play the audio, delay for the length of the audio, then stop audio. Repeat that process for as many loops as you need.
Of course, that doesn’t work for an endless loop, but you could presumably set that up within a timer. Hope this helps!
Hello,
If you’re aiming to have a looping audio with synchronized subtitles in Unreal Engine, there are a few methods you can explore. Firstly, check if your audio file supports looping in its settings. If not, you can use blueprints to manually loop the audio ADP Vantage HCM optimizing performance by minimizing updates. Another option is to utilize sequencer to create a synchronized sequence where the audio loops within it. Experiment with these approaches to find the most suitable solution for your project.