Hi, I’m a total beginner her so maybe this is a stupid question, I tried googled it but I couldn’t find the result maybe I word it wrong.
So, I’ve been trying to make kind of pony tail giggle physics for the character I want to just simulate it on the physics tab but it keeps falling on the ground. I 've seen in some tutorial when they simulated the root is lock in place and can test just the physics of the pony-tail giggle part which I think it a result of they set the parent skeleton to kenematic type and have some kind of lock icon in front of it like in the picture I attached, But I can’t find a way to make it. So, if anyone know please help me. Appreciate any help! Thank you.
HI!! @OVERHORN13 What you’re seeing (the whole mesh falling to the ground) happens because the root bone is not properly locked during simulation.
To fix it, you need to set the root bone’s physics body to Kinematic inside the Physics Asset Editor.
Steps:
- Open your Physics Asset.
- In the hierarchy (Skeleton Tree), select your root bone’s body (in your case,
farmer00
). - In the Details panel, set Physics Type to Kinematic.
- Once set, you’ll see a lock icon appear next to the bone — meaning it’s now locked and won’t simulate physics forces like gravity.
- Now when you simulate, your character will stay in place, and only the ponytail will move freely!
If you’re still facing challenges or have new questions, feel free to share.
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