I am curious how I would lock the camera for a third person character (main character) to a slight over the shoulder fixed location. I am thinking like how fortnite orients the character towards the mouse location and the character is always facing forward along with the camera. I have looked on youtube and not found what i’m looking for. Is there any documentation on this exact thing or a video? Even a text response would be appreciated!
Did you check out the animation blueprint youtube playlist? Pretty sure they set up strafing at some point with camera staying behind your character.
I have not looked at that yet! I am watching it right now! I appreciate it