Hello,
I noticed you can make multiple levels within one project, I havent found a way to load between them through verse or uefn.
Is it possible?
I want to make a gamemode with multiple maps.
Thanks!
Hello,
I noticed you can make multiple levels within one project, I havent found a way to load between them through verse or uefn.
Is it possible?
I want to make a gamemode with multiple maps.
Thanks!
Hi Harry,
This is currently not possible. The recommended course of action is to build the different sections within one level and teleport between them. And also to âEnable Streamingâ in World Settings if youâre running into Memory limitations.
Or change player class to spawn in different places in different rounds
so If I want to make different maps for solos, duos, squads . I have to make different projects for each, and then teleport them to a random spawn for each âlevelâ.
Weird how I cant connect them to each level.
Making a central hub and then connecting to each map like how minecraft servers work is difficult then.
Can only move players between places within a single project.
Currently there is no way to move players between different projects
This would be a awesome feature tho like loading a level
Apologies for reviving an old thread⌠is this still a limitation? If so, that means more assets on a single island, right? Thus, more memory consumption. Are there any standards on reducing memory footprint for assets no longer in use? As an example, letâs say the island waits N seconds for more players to join before starting. While waiting, the players are in some sort of building, with assets all over the place for set dressings. Then, the match starts and the âwait roomâ is no longer necessary as everyone has been teleported to the location where the gameplay takes place. Does hiding the assets reduce memory footprint? I wouldnât think so. Does Verse allow you to delete an object from the world?
Hi Austin, Thereâs still no way to load between levels. In your example I think that if the waiting room was in a different world partition cell, the partition would be unloaded and memory freed when teleporting out of that cell. Also using data layers would be a way to manage memory.