I’m wondering how I can link specific events together in ue4 using blueprints. For example:
I have a left leg and a torso (parts of a bigger game)
I want the left leg to take damage until dead AND THEN after the leg is gone, the torso will now take damage (but not before the leg) I have included a blueprints picture of what I’m trying to do.
It seems like a good idea but when I set it up the way you suggested in your picture, it didn’t work. It didn’t even seem to start the second event What am I doing wrong? I kept my blueprints exactly as before but inserted the Gate the way you have in your picture. Please help! Thank you!