How do I link events together?


I’m wondering how I can link specific events together in ue4 using blueprints. For example:

I have a left leg and a torso (parts of a bigger game)
I want the left leg to take damage until dead AND THEN after the leg is gone, the torso will now take damage (but not before the leg) I have included a blueprints picture of what I’m trying to do.

How can I do this? Please help me!!! Thank you!


Hi Comixian,

You need to use some sort of Flow Control. One idea would be to use a Gate.

I didn’t set up your variables and math but this should give you the idea.


It seems like a good idea but when I set it up the way you suggested in your picture, it didn’t work. It didn’t even seem to start the second event :frowning: What am I doing wrong? I kept my blueprints exactly as before but inserted the Gate the way you have in your picture. Please help! Thank you! :slight_smile:

I figured in out using a random number generator and a switch. Thanks for your help! :slight_smile: