Hi!
Very new to Unreal and node-based editing.
So I’m trying to make a portable X-ray scanner.
The box that cuts through the other objects is now grabbable in VR using the VRTemplate’s “Grab Component”, but the player can move the object freely. I want the scanner box to only move along the length of the object (in this case the Y axis).
I have no clue where to start.
Please help