How do I limit bone rotation within an animation?

I want to be able to make the bones of the hand only rotate within a certain range

First you need to get the wrist rotation from the animation, then in the AnimBP you can use a TransformBone node where you replace only the rotation, where you use the wrist rotation data you previously got, break into axis, and either use the min/max operators or the map clamped range node to set the values limits.

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