I want to learn how to make my animations a lot smoother. I notice that with my animation the transitions from walk to idle etc, are very jumping and they dont seem to represent a realistic approximation of real life animation.
I really loved the animation that the Last Of Us PC port had. I recently finished the game and I would love to learn how to make my animations as smooth or as close as I can get to the smoothness they have in that game.
How can I get to that point? Can anyone point me in the right direction?
To get started I’d recommend checking out some of the Epi/Unreal Engine Official options. I listed a few links below directly to the animation sections for you.
TLoU uses “Motion Matching” animation.
Here’s a GDC talk that goes into great detail on the animation in Part 2. I’m not sure what changes they made for the remake, but I’d be willing to bet a lot of the same systems are in effect.
I remembered they had smooth melee combat back to PS3 time. Is that Motion Match? or Locomotion?
I still remember when Joel swipe the stick, it hits on the enemy body and it looks very smooth. The motion is like having good physics effect, like inertial. But that is PS3 with poor shared memory.
I don’t believe motion matching was used in the original PS3 game release. Maybe there is a presentation or paper on it, but if so I haven’t seen it. It was quite fluid for its day.