I want to learn how to make my animations a lot smoother. I notice that with my animation the transitions from walk to idle etc, are very jumping and they dont seem to represent a realistic approximation of real life animation.
I really loved the animation that the Last Of Us PC port had. I recently finished the game and I would love to learn how to make my animations as smooth or as close as I can get to the smoothness they have in that game.
How can I get to that point? Can anyone point me in the right direction?
To get started I’d recommend checking out some of the Epi/Unreal Engine Official options. I listed a few links below directly to the animation sections for you.
TLoU uses “Motion Matching” animation.
Here’s a GDC talk that goes into great detail on the animation in Part 2. I’m not sure what changes they made for the remake, but I’d be willing to bet a lot of the same systems are in effect.