The full warning is as follows
LogPhysics: Warning: Scale for /Game/zMaps/Ch2.Ch2:PersistentLevel.StaticMeshActor_253.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=2.250 Y=0.000 Z=0.250
LogPhysics: Warning: Scale for
I just like to know which mesh is it referring to since it seems to be using some engine reference and not the name I used in the level.
I could write a blueprint that check everyone mesh actor and find which one has scale Y=0, but I rather see if it posible to figure out which mesh it is refering to without doing that.