How do I know which one is /Game/zMaps/Ch2.Ch2:PersistentLevel.StaticMeshActor_253?

The full warning is as follows

LogPhysics: Warning: Scale for /Game/zMaps/Ch2.Ch2:PersistentLevel.StaticMeshActor_253.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=2.250 Y=0.000 Z=0.250
LogPhysics: Warning: Scale for

I just like to know which mesh is it referring to since it seems to be using some engine reference and not the name I used in the level.

I could write a blueprint that check everyone mesh actor and find which one has scale Y=0, but I rather see if it posible to figure out which mesh it is refering to without doing that.

I ignored this for a while since it’s just a warning but I finally figured out how to find it. It seem It’s the Object name as opposed to the display name. Thus I wrote a simple macro.

With this just need to define the class and what the oject you need to find, for example

So yeah this solves it! :slight_smile:

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