I just started learning UE4 and im trying to create a flying character in a code third personne template.
For now what i did is just add the launch function to jump so if someone spam space he can “fly” but what i want to do is when my character jump it stay if the same Y. My solution for that is to overload the tick function and do a
if (in the air)
so he wont move but the if is the probleme here, i dont know how to check if my character is in the air.