I have an AI character that wanders around, and you can destroy things around the map. So, I want it to die if it is hit by a piece of destructible mesh, but using the “on component hit” function kills it just by walking into it even if it’s stationary. Is there another way to do it?
Hello Dagaumph Games,
I think the best way is to use the appy damage function(s).
[Damage | Unreal Engine Documentation][1]
Apply Damage
Event Any Damage
Thanks! That answered another question I had!
You are welcome. I hope helpful.
Do not forget to mark if the problem is solved. Other people may experience the same problem. For this can look link.
Well… Ok. The game I’m making has you robbing buildings by blowing up holes, shooting guards, and stealing things. If the player, or the guards are hit by debris from a destructible mesh, I want them to die, but I also want them to walk over them after they’re destroyed. How would I do that?
Sorry I do not know exactly what you mean. ![]()


