Ok so i have a 64x64 tiled landscape made in L3DT Pro, I select all of the tiles in the world outliner rightclick goto show all at startup but every time i restart my project i have to goto levels>select terrain tiles. click load, then i can see them in the editor. I want it to auto load these files after the project is closed and reopened why is it not loading them in the editor? is there a way to make them auto load on project start up in the editor?
no one knows?
i have the same problem…
I figured out how to do it in 4.10, First I went into world comp, added all terrain to a new layer called earth, then in the scene editor select all the proxies, rightclick then goto Move selected into current level BUT ITS BROKEN NOW in 4.13 …I was able to get it to work with this method back in 4.10 but now it just crashes when trying.to save after doing it.
in my project i use 4.10 but its not work for me… when i am in the last terrain it crush…
Ιτ work. I did one proxy at the time rather than all together and it work properly.
I have the same issue using 4.13. Can someone post a screenshot or two of how to keep the levels loaded with L3DT after closing UE4? Every time I open my project I have to select all the terrain and load them. Thanks in advance!!