How do I keep the mouse cursor visible with the Common UI plugin and a gamepad with Blueprints?

I am using Unreal Engine 5.2 and Blueprints. I am making a game for PC where I want the player to be able to use a keyboard and mouse or a gamepad. I started using Common UI because I cannot get a gamepad to cooperate with a text input field using the base UMG widgets. I also want the user to be able to navigate the mouse cursor with the left thumbstick on a game pad liek Destiny 2. I can move it around, but the problem is if I use Common UI, the mouse cursor disappears. How can I keep the mouse cursor on the screen when using teh thumbstick on the gamepad?


This is the setup: why doesn’t this work for a gamepad?

open console:
CommonUI.AlwaysShowCursor true

For anyone else looking for a solution directly on code (blueprint or c++), I found this comment that helped me out tremendously