I replicated a rudimentary Ragdoll effect on a ThirdPersonCharacter BP, however I would like the camera to remain focused on the Character Blueprint rather than remaining in free movement, or freezing it with Disable Input. What different ways could I achieve this?
Hi @PikaDERP! It sounds like what you are trying to achieve is a fixed camera position that follows the ragdoll body/blueprint, right? What you may want to do is have the camera lock on to the ragdoll body itself when activating “Enter Ragdoll”. Here is a great youtube video on setting up an “Enemy Targeting System” that could be a great baseline to pull off what you are looking for.