I’m trying to build a Tilt-Based game for Android and I need to keep the screen active. Is there anyway to do that in Blueprints? I found something about editing a Java file, but I don’t know much about scripting.
Late answer: Yes blueprints have a Tilt event and also have access to a platform-aware API library to access the gyroscope or accelerometer values.
The part I don’t know is how to force it to keep the screen on when it is not receiving any touch input. You may be able to add that to the project settings (Android section), which determines the contents of the manifest XML file that controls things like that. What keys and values to use will be something you find out on the Android dev documentation pages rather than Unreal docs.