I have my combat set up to where the enemy is clicked and my character walks over and as soon as he enters a box collision trigger, a timer starts that deals damage every second to each other. I just need to make my character face the direction of the enemy while they fight so that the animation is in the proper direction, and same for the enemy. Then once the fight is over (I.e. enemy dies) my character can go back to normal animation and facing whatever direction he’s running. I can’t figure it out at all, any help is appreciated.
Find Look At Rotation Node. This should help you out.
You are awesome, this is exactly what I need, thank you.
You can also look at the Motion Warping if you are using root motion animations brother.