I have some experience with other engines, but its not easy trying to find information about how to create terrains, that are going to be huge ( think mmo big, or so ). I know UE4 can create 8192x8192 now, but that’s a huge swath to work with, vs loading in something a lot smaller from a modeler and fitting them together.
How is this fitting together done in UE4, or is there anything at the moment to get that done ?
Feel free to share you views on better ways of doing this, or if I’m just missing the best practice for achieving this.
Sorry if I missed something in docs or videos, but what searching I’ve done, I can’t find info on this procedure, and I want to have this done properly before I keep creating, and wasting time possibly.