I’ve got a dynamic multicast delegate declared in my C++ code for a base class. I want the blueprint which inherits from this base class to invoke a “call” on that delegate. The problem is that when I drag a C++ defined event dispatcher out into the blueprint view, the “call” option is not available. However, if I create an event dispatcher in blueprints and repeat the same steps, the “call” option is available. I can still call “broadcast” from C++ on my C++ defined event dispatcher.
So… is this a bug or by design? Am I missing something? Is anyone else able to invoke “call” on an event dispatcher defined in C++?
I guess my hackish work around would be to create a series of protected wrapper functions which the inheriting class can call, and the C++ implementation just fires off a broadcast event. It’s annoying, but workable…