Your answer definitely helped point me in the right direction. Thanks. For everyone out there, I used LineTraceMultiByObjectType and translucent material type (make blend mode - translucent, Disable depth test - true).
Your answer definitely helped point me in the right direction. Thanks. For everyone out there, I used LineTraceMultiByObjectType and translucent material type (make blend mode - translucent, Disable depth test - true).