How do I interact with a mesh behind another mesh?

I need to record a click event on an Actor that is behind another actor. How would I go about recording this hit event? Also, what is the best way to always see such an Actor ( something hidden behind another actor).

Hi,

If you know the actor to ignore you can use:

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/#singlelinetrace

else you can use

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/#multilinetrace

About visibility i don’t know.

Your answer definitely helped point me in the right direction. Thanks. For everyone out there, I used LineTraceMultiByObjectType and translucent material type (make blend mode - translucent, Disable depth test - true).