I need to record a click event on an Actor that is behind another actor. How would I go about recording this hit event? Also, what is the best way to always see such an Actor ( something hidden behind another actor).
Hi,
If you know the actor to ignore you can use:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/#singlelinetrace
else you can use
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/#multilinetrace
About visibility i don’t know.
Your answer definitely helped point me in the right direction. Thanks. For everyone out there, I used LineTraceMultiByObjectType and translucent material type (make blend mode - translucent, Disable depth test - true).