How do I integrate the docs respawn tutorial and UMG UI Quick Start tutorial?

Figured it out!!! I had to tweak the HUD event graph, so it would rebuild every tick. This kept the player character it referred to from being stale. It also showed me the character wasn’t being spawned with zero health. It just looked that way because the HUD was referring to the destroyed character. The reason it appeared to be stuck in an infinite loop was because when the character died from my environmental hazard, the action triggering for the player to stop taking damage was never triggered, so my new character’s health would go to zero and be destroyed. I hope this can help anyone who runs into this problem in the future.