I am trying to learn how to use the engine, so I followed this guide to make my character respawn
and this guide to give my character a health, energy, and ammo system
It seems like stitching these two together should be as simple as calling Destroy Actor on Event Tick if health is <= 0, right? But when the character respawns, its health, energy, and ammo are all zero, so it gets stuck in an endless loop. Some experimenting showed me that the respawned character also doesn’t take damage from outside sources, but the original character does. I’ve been working on this for 6 hours now with no progress, so any help would be greatly appreciated.