I have a complex roller-style conveyor belt system with lots of turns and merges. I thought the best way to do this would be to create small rectangular conveyor volumes that represent a couple rollers, and instance them along a spline so they follow the curvature I set out, essentially creating a belt with proper turns in it that’s physics-based.
I’m finding that this method doesn’t work with any of the tuts I’ve found that work through instancing a static mesh along a curve, so I’m wondering what the proper way to instance these blueprint actors across my curve is?
Thanks in advance.