How do I instance blueprint actors along a curve?

I have a complex roller-style conveyor belt system with lots of turns and merges. I thought the best way to do this would be to create small rectangular conveyor volumes that represent a couple rollers, and instance them along a spline so they follow the curvature I set out, essentially creating a belt with proper turns in it that’s physics-based.

I’m finding that this method doesn’t work with any of the tuts I’ve found that work through instancing a static mesh along a curve, so I’m wondering what the proper way to instance these blueprint actors across my curve is?

Thanks in advance.

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You’re right, many tutorials will instance meshes.

The ‘equivalent’ for blueprints, is spawning.

So you spawn them on begin play. The logic and math will be very similar, apart from that.