I’m trying to install a plugin, this plugin specifically.
It has fairly clear install instructions:
Download the Plugin:
Download the Poisson Disk Sampler Plugin from the repository or marketplace.
Install the Plugin:
Extract the PoissonDiskSamplerPlugin folder into your project's Engine/Plugins/Marketplace directory.
Enable the Plugin:
Open your Unreal Engine project.
Go to Edit -> Plugins.
Find the Poisson Disk Sampler Plugin and enable it.
Restart the editor if prompted.
Far as I can tell there is no repository or marketplace version, so i just downloaded the source code and followed the instructions, only to get this error:
LogLinux: Warning: MessageBox: The following modules are missing or built with a different engine version:
PoissonPoints
Would you like to rebuild them now?: Missing HordeFighter Modules: No is implied.
LogLinux: Warning: MessageBox: The following modules are missing or built with a different engine version:
PoissonPoints
Would you like to proceed anyway? Code and content that depends on these modules may not work correctly. Enter at your own risk.: Missing HordeFighter Modules: No is implied.
Which implies the mod is built for another engine version, since it’s just source code i assume it might just be complaining that it’s not actually been built, so I try to build it:
$ /opt/unreal-engine/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -plugin="/mnt/storage/UE5-Projects/Test/HordeFighter/Plugins/Marketplace/PoissonPointsPlugin-master/PoissonPoints.uplugin" -package="/mnt/storage/Test/"
Full Output
Running AutomationTool...
Setting up bundled DotNet SDK
chmod: changing permissions of '/opt/unreal-engine/Engine/Build/BatchFiles/Linux/../../../Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet': Operation not permitted
Start UAT Interactively: dotnet AutomationTool.dll BuildPlugin -plugin=/mnt/storage/UE5-Projects/Test/HordeFighter/Plugins/Marketplace/PoissonPointsPlugin-master/PoissonPoints.uplugin -package=/mnt/storage/Test/
/opt/unreal-engine/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet
Starting AutomationTool...
Parsing command line: BuildPlugin -plugin=/mnt/storage/UE5-Projects/Test/HordeFighter/Plugins/Marketplace/PoissonPointsPlugin-master/PoissonPoints.uplugin -package=/mnt/storage/Test/
Initializing script modules...
Total script module initialization time: 0.16 s.
Using /opt/unreal-engine/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet
Executing commands...
Copying 8 file(s) using max 64 thread(s)
Reading plugin from /mnt/storage/Test/HostProject/Plugins/PoissonPoints/PoissonPoints.uplugin...
Building plugin for host platforms: Linux
Running: /opt/unreal-engine/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet "/opt/unreal-engine/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" UnrealEditor Linux Development -Project="/mnt/storage/Test/HostProject/HostProject.uproject" -plugin="/mnt/storage/Test/HostProject/Plugins/PoissonPoints/PoissonPoints.uplugin" -noubtmakefiles -manifest="/mnt/storage/Test/HostProject/Saved/Manifest-UnrealEditor-Linux-Development.xml" -nohotreload -log="/home/cestarian/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-UnrealEditor-Linux-Development.txt"
Log file: /home/cestarian/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-UnrealEditor-Linux-Development.txt
Total execution time: 2.77 seconds
Unhandled exception: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
at UnrealBuildTool.ModuleRules.IsValidForTarget(Type moduleType, ReadOnlyTargetRules targetRules, String& invalidReason) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Configuration/ModuleRules.cs:line 1636
at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs:line 3938
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs:line 3403
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs:line 1392
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs:line 1226
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 1114
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 396
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in /home/cestarian/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs:line 660
Took 2.87s to run dotnet, ExitCode=6
UnrealBuildTool failed. See log for more details. (/home/cestarian/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-UnrealEditor-Linux-Development.txt)
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=6 (6)
RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 6
But it fails and I don’t understand why, the build attempt does generate some files, and i did try putting those files in the project directory, but I just get the same error i started out with.
Where exactly am I going wrong? How am I actually supposed to do this?